One of the most challenging aspects of video-games culture for a newcomer, especially for a busy parent, is trying to learn and understand the many, many acronyms and specialised terms. GameHub HQ entries are jargon-free, so you can get the information you need as easily and painlessly as possible, but there are still some words worth knowing. Every Monday, we break down one Word Worth Knowing from the world of gaming.

What are the three stances, what do you need to know and why do you need to care?

What It Is: Stance = The (three) standardised positions a character can hold.

What It Means:  The three stances are the three main body positions the player-character can hold. Though not universal, they are common to many action/adventuring or shooting themed games.

Why You Care: Knowledge of the three stances can help you understand what your child is talking about when discussing games. The three stances are:

Prone: Flat on the floor. Good for sniping and hiding, this option provides most cover against enemy fire, but usually badly afflicts movement speed. A character is prone, or is “going prone.”

prone
A character lies prone.

Crouch: A squatting position that affords a good mixture of manoeuvrability and cover behind low walls and objects. Most players will favour a crouched position the majority of the time.

crouch
A character in a crouching position.

Stand: Upright. The player makes their character stand upright and walk or run to cover and objectives.

stand
Standing characters.

 

Got jargon for us to bust? Drop us your questions:

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